Early Access

Voxel Destruction 2 — Complete Destruction

Content subject to update as VOXEL DESTRUCT 2 develops.

Defining Complete Destruction

Complete destruction means no significant playable structure remains standing — foundations included. In practice, aim for 95%+ of destructible voxels removed or collapsed.

Partial teardown counts as practice, but complete demolition tests structural understanding and performance discipline together.

Phase 1 — Reconnaissance

Circle the building. Spot pillars, foundations, load stairs, and roof. Note reverse construction order — often optimal destruction order too.

Phase 2 — Sequenced Attack

  • Step A — Foundations and basement to destabilize the whole.
  • Step B — Load walls once tilt is visible.
  • Step C — Roof and upper floors left to collapse.
  • Step D — Cleanup remaining ground fragments.
  • Protect Performance — pause between each step

Phase 3 — Verification

Walk the perimeter for ghost walls or floating blocks — occasional early access bugs. If FPS is stable, finish with aesthetic removal of last pillars for captures or video.

Related Guides

Frequently Asked Questions

How long to raze a tower?
5 to 30 minutes depending on size, hardware, and structural mastery.
Start from top or bottom?
Bottom is almost always more efficient for rapid global collapse.
Do explosives speed completion?
Yes but at FPS cost. Avoid them for final phase on mobile.
What if structure will not fully collapse?
Target remaining connections manually or change angle. Some elements may be map-script protected.