Early Access
Voxel Destruction 2 — Complete Destruction
Content subject to update as VOXEL DESTRUCT 2 develops.
Defining Complete Destruction
Complete destruction means no significant playable structure remains standing — foundations included. In practice, aim for 95%+ of destructible voxels removed or collapsed.
Partial teardown counts as practice, but complete demolition tests structural understanding and performance discipline together.
Phase 1 — Reconnaissance
Circle the building. Spot pillars, foundations, load stairs, and roof. Note reverse construction order — often optimal destruction order too.
- Structural Collapse — identify critical points
- Destruction Tips — select fitting approach
Phase 2 — Sequenced Attack
- Step A — Foundations and basement to destabilize the whole.
- Step B — Load walls once tilt is visible.
- Step C — Roof and upper floors left to collapse.
- Step D — Cleanup remaining ground fragments.
- Protect Performance — pause between each step
Phase 3 — Verification
Walk the perimeter for ghost walls or floating blocks — occasional early access bugs. If FPS is stable, finish with aesthetic removal of last pillars for captures or video.
Related Guides
Frequently Asked Questions
How long to raze a tower?
5 to 30 minutes depending on size, hardware, and structural mastery.
Start from top or bottom?
Bottom is almost always more efficient for rapid global collapse.
Do explosives speed completion?
Yes but at FPS cost. Avoid them for final phase on mobile.
What if structure will not fully collapse?
Target remaining connections manually or change angle. Some elements may be map-script protected.