Voxel Destruction 2 — Roadmap
Content subject to update as VOXEL DESTRUCT 2 develops.
Studio Vision
whatever_dev() and BestGamerGuy1998 develop VOXEL DESTRUCT 2 as the technical sequel to their voxel destruction line on Roblox. Stated goal: a stable, eventually free sandbox with an engine superior to VDP, inspired by modern standards (greedy meshing, SDF, realistic collapses).
Early access revenue funds engine hardening before the broader free launch. Roadmap priorities reflect that sequence: stability first, content second, platform polish third.
Confirmed or Likely Milestones
Without an official public Trello, this section synthesizes known community commitments and early access development logic. It updates when formal announcements arrive.
- Voxel engine stabilization and performance optimization.
- Transition to free access once foundations are deemed sufficient.
- Sandbox content expansion: structures, tools, biomes.
- Improved multi-platform support (mobile, console).
- Free Release — context on paid to free transition
Community-Requested Features
Early access players regularly request: build/rebuild tools, structured co-op modes, shared map editor, and better destruction parameter controls. No dates attached — follow the Roblox group for confirmations.
How to Stay Informed
- Join the whatever_dev() Roblox group.
- Update Log — recent fixes and additions
- Watch DevForum announcements related to Roblox Voxels 2 / VD2.
- Review — our analysis of current game state