Early Access

Voxel Destruction 2 — Roadmap

Content subject to update as VOXEL DESTRUCT 2 develops.

Studio Vision

whatever_dev() and BestGamerGuy1998 develop VOXEL DESTRUCT 2 as the technical sequel to their voxel destruction line on Roblox. Stated goal: a stable, eventually free sandbox with an engine superior to VDP, inspired by modern standards (greedy meshing, SDF, realistic collapses).

Early access revenue funds engine hardening before the broader free launch. Roadmap priorities reflect that sequence: stability first, content second, platform polish third.

Confirmed or Likely Milestones

Without an official public Trello, this section synthesizes known community commitments and early access development logic. It updates when formal announcements arrive.

  • Voxel engine stabilization and performance optimization.
  • Transition to free access once foundations are deemed sufficient.
  • Sandbox content expansion: structures, tools, biomes.
  • Improved multi-platform support (mobile, console).
  • Free Release — context on paid to free transition

Community-Requested Features

Early access players regularly request: build/rebuild tools, structured co-op modes, shared map editor, and better destruction parameter controls. No dates attached — follow the Roblox group for confirmations.

How to Stay Informed

  • Join the whatever_dev() Roblox group.
  • Update Log — recent fixes and additions
  • Watch DevForum announcements related to Roblox Voxels 2 / VD2.
  • Review — our analysis of current game state

Related Guides

Frequently Asked Questions

Is there a public Trello for VD2?
Not to our knowledge, unlike some mature Roblox games. This wiki compiles available information.
Are promo codes coming?
VD2 has no documented code system like VDP. If that changes, we update the changelog.
Will the VDP engine be imported into VD2?
No — VD2 is a redesigned engine. Both games coexist as separate experiences.
Can I suggest features?
Yes, via whatever_dev() community channels and in-game feedback when available.