Voxel Destruction 2 — Update Log
Content subject to update as VOXEL DESTRUCT 2 develops.
How to Read This Log
VD2 is in active early access, so updates may be frequent and sometimes undocumented in detail. This log aggregates community-observed changes and official announcements when available. Always check the Roblox experience page for current server version.
Treat representative entries below as categories of change, not a guaranteed version history. Official patch notes may arrive later as the project matures.
Typical Update Categories
- Engine — Voxel subdivision, greedy meshing, SDF collisions.
- Performance — Lag reduction, debris cleanup, physics limits.
- Tools — New destruction instruments or range adjustments.
- Maps — Added or reorganized sandbox structures.
- UI — Menus, tutorials, performance indicators.
Recommended Tracking
After each long session, compare performance and behavior to notes below. If you observe regression, report with your platform and Roblox version.
- Fix Lag — if a patch degrades your FPS
- Roadmap — upcoming features
- Protect Performance — adapt habits post-patch
Representative Entries (Early Access)
The following entries illustrate expected early access change types. Exact dates vary — this wiki refines them as official announcements arrive.
- Voxel subdivision queue optimization — reduced stutter during rapid destruction.
- Structural collapse improvement — more reliable connectivity on large structures.
- Accelerated distant debris cleanup — better server stability.
- Destruction tool adjustments — range / performance cost balancing.